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Resident Evil 2 Remake Gun

IGN has the stats and details for every Resident Evil 2 Weapon in our Wiki Guide.

In both Leon and Claire'southward playthroughs, y'all can notice a diverseness of different Weapons establish in all sorts of places.

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Primary Weapons - Leon

Leon Kennedy has 6 Weapons that he can obtain over the course of his Story - with i weapon merely available during his Second Run.

Matilda Handgun

  • Location Establish: Leon's Default Weapon
  • Weapon Mods: Loftier-Chapters Mag, Gun Stock, Muzzle Brake

The Matilda Handgun is Leon Kennedy'southward default weapon. It fires 9mm Handgun Ammo, and has a decent rate of burn with a standard prune size, and can be upgraded through Weapon Mods.

The High-Capacity Mag increases your clip to 24 rounds, and tin exist establish at Leon's Desk in the West Function of the Police Station. It is locked past two split up Dial Locks that require the first letters of the names your co-workers equally seen past their name plates. The left lock's combination is NED, while the correct lock's combination is MRG.

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The Gun Stock increases your weapon's size by one box, and in render allows for better handling, and by property the trigger you can fire iii-round bursts. It is located in the Parking Garage of the Police Station, which hides in one of the team cars. To unlock the car, find the Tin can Box in the nearby Firing Range and inspect the Auto Cardinal to hit the unlock button when nearby.

The Muzzle Brake will suppress muzzle rise and give your shots less recoil allowing for more sustained and accurate fire. It is located in the Waiting Room on the 2nd Floor of the Police Office, and y'all can detect the safe combination down beneath in the locked Interrogation Room, which yous can admission from the Club Door locked Observation Room. The safe combination is Left 6, Correct 2, Left xi.

W-870 Shotgun

  • Location Found: Safety Deposit Room, Law Station 1F (Requires Weapons Locker Key Card from the Art Room).
  • Weapon Mods: Long Barrel, Shotgun Stock

The Shotgun is the kickoff weapon you can add together to your collection in the game, and boasts incredible close-range damage - which can often accident apart a zombie'south head when aimed properly. However, ammo and capacity is limited, as is its damage output when at medium or long range.

The Long Barrel will increase your ammo capacity to viii but increment the size by ane box, and tin be establish after leaving the Parking Garage and heading to the Streets Behind R.P.D., and you can notice it at the Gun Shop Kendo.

The Shotgun Stock will vastly improve its rate of fire, and can be found in the Sewers at the back of the Treatment Puddle Room in a locked safe. Fortunately, the safe's combination is stenciled on the side in chalk, and it reads "Left 2, Right 12, Left viii".

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Lightning Hawk Magnum

  • Location: S.T.A.R.S. Office Armory, Police Station 2F (Requires the S.T.A.R.South. Bluecoat / USB Dongle Key - which is within the Bejeweled Box in the Observation Room)
  • Weapon Mods: Long Barrel, Crimson Dot Sight

The Lightning Militarist Magnum is an incredibly powerful handgun that fires piercing rounds to deal incredible and precise damage with a slow charge per unit of fire. One shot can hands explode a zombie'south head or massively wound larger foes.

The Long Barrel will reduce your recoil while increasing the harm output even more, only increase the weapon's size by one square. It tin be found in the Underground Facility in a locked weapon case - but tin only be opened by using the S.T.A.R.S. Badge (converted dorsum from the USB Dongle Central). In order to achieve the locked case, you lot must search the Sewers for the Workers' Break Room, and push aside a big cabinet to reveal a subconscious elevator back to the Hush-hush Facility.

The Ruby-red Dot Sight will increase your pinpoint accurateness without the need to wait for your crosshairs to subtract. It tin only be found by obtaining the Whorl Film: Hiding Places in the Sewers Workroom, and developed dorsum at the Police Station using the hidden lift in the Workers' Interruption Room. Only then tin yous find information technology hiding in the Southward.T.A.R.Southward. Office main desk in a Wooden Crate.

Chemical Flamethrower

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  • Location: Supplies Storage Room, Lower Sewers
  • Weapon Mods: Regulator

The Chemical Flamethrower is a unique and large weapon that deals sustained fire damage that will increase if the trigger is held, just uses up more than fuel as a result. This can have a unique effect on certain enemies, and deal continuous damage that effects the unabridged body instead of a specific part.

The Regulator will permit you to burn enemies for longer periods due to reduced fuel consumption. It can be institute in the Laboratory in the Northward Lab Surface area's Nap Room, located in 1 of the lockers opposite the nap pods.

Rocket Launcher

  • Location: Laboratory, Lift Room B3
  • Weapon Mods: North/A

The Rocket Launcher is a special weapon that is simply given to y'all at the very end of Leon'due south Story - in his fight against the terminal boss.

The Rocket Launcher deals incredible damage - able to kill that which cannot otherwise be killed, only ammo is extremely limited, so make your shots count!

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M19 Handgun

  • Location: Guardroom, Police Station B1 (Second Story Only)
  • Weapon Mods:

The M19 Handgun is an alternating weapon that Leon will observe soon after his Second Run Story begins. It is unique in that it deals incredible damage, but you cannot arts and crafts ammo for it - and will have to discover more ammo as you lot proceed your adventure.

Principal Weapons - Claire

Claire Redfield has 7 Weapons that she can obtain over the form of her Story - with ane weapon only available during her 2nd Run.

SLS 60 Handgun

  • Location Found: Claire's Default Weapon
  • Weapon Mods: Speed Loader, Reinforced Frame

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The SLS 60 Handgun is Claire Redfield's default weapon. Information technology fires 9mm Handgun Ammo, just has a very limited ammo count with a long reload time.

The Speed Loader volition vastly subtract the time information technology takes to reload the revolver, and can be found at Leon's Desk in the W Role of the Police Station. It is locked by ii separate Dial Locks that crave the start messages of the names your co-workers as seen by their proper name plates. The left lock'due south combination is NED, while the correct lock's combination is MRG.

The Reinforced Frame will broaden the handgun and allow information technology to fire High-Powered Rounds that can be swapped out from standard 9mm ammo that deals incredible damage. It can exist found in the Sewers at the dorsum of the Handling Pool Room in a locked safe. Fortunately, the safe's combination is stenciled on the side in chalk, and it reads "Left 2, Right 12, Left 8".

GM 79 Grenade Launcher

  • Location Found: Safe Deposit Room, Police Station 1F (Requires Weapons Locker Key Card from the Fine art Room).
  • Weapon Mods: Shoulder Stock

The Grenade Launcher is a fairly unique weapon - it tin be used to fire unmarried shot grenade rounds that will coat an area with either acid or fire, and continuously impairment enemies with a big initial blast with more than afterwards if the enemy remains in that area. Claire can either stock Acrid Rounds or Flame Shots, but but Acid Rounds can be crafted, while merely Flame Rounds can be establish when exploring.

The Shoulder Stock Mod will increase the trajectory and aim of your weapon at the toll of increasing its size by one box. It can be found in the Elevator Controls Room in the Parking Garage of the Police Station B1 - afterwards obtaining the Diamond Central from the Morgue.

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JMB Hp3 Handgun

  • Location Found: Parking Garage, Police Station B1 (Requires Machine Key plant in the Firing Range)
  • Weapon Mods: Laser Sight, High Capacity Magazine

The JMB Hp3 is a more standard Handgun than the SLS threescore, although they both share the same 9mm ammo. While the JMB may not have equally high a rate of fire, and cannot interchange ammo later on, information technology comes with a light amplification by stimulated emission of radiation sight for added precision and tin can carry much more ammo than the SLS.

The Light amplification by stimulated emission of radiation Sight Modern is already equipped when you first observe the JMB Hp3.

The High-Capacity Magazine will increase the clip size to 26 rounds. It is located in the Waiting Room on the 2nd Floor of the Police Office, and you can find the safe combination downwardly below in the Center Key locked Interrogation Room. The prophylactic combination is Left half-dozen, Right 2, Left xi.

MQ 11 Submachine Gun

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  • Location: S.T.A.R.S. Office Armory, Police Station 2F (Requires the Due south.T.A.R.Southward. Badge / USB Dongle Key - which is inside the Bejeweled Box in the Interrogation Room)
  • Weapon Mods: Loftier-Capacity Mag, Supressor

The Submachine Gun is an automatic weapon that tin can burn down an extremely fast rate and already starts with a skilful clip size. However the bullets lack precision and cannot stagger virtually enemies - simply can quickly rack up damage on bigger enemies.

The Supressor vastly amend's the weapons treatment to reduce kickback and let you to better focus on a target, but increases the size of the weapon by one box. It can be establish in the Underground Facility in a locked weapon case - but can just be opened past using the S.T.A.R.Due south. Badge (converted back from the USB Dongle Cardinal). In order to reach the locked case, yous must search the Sewers for the Workers' Break Room, and push aside a large chiffonier to reveal a hidden elevator dorsum to the Underground Facility.

The High-Capacity Magazine will increment your clip size to a whopping 50 rounds. It can only exist found by obtaining the Roll Film: Hiding Places in the Sewers Workroom, and adult dorsum at the Law Station using the hidden lift in the Workers' Break Room. Simply then tin can you observe it hiding in the S.T.A.R.S. Office main desk in a Wooden Crate.

Spark Shot

  • Location: Supplies Storage Room, Lower Sewers
  • Weapon Mods: Loftier Voltage Condenser

The Spark Shot is a very unique weapon that has limited ammo, simply can latch onto an enemy with electric conducting needles and wires that transmits a big amount of damage the more the trigger is held and focused on the target. Focusing for the total length will overload needles and explode in a flash of damage that can impale well-nigh enemies in a single strike.

The Loftier Voltage Condenser allows you to reach your maximum overcharge at a much quicker rate to take out more enemies quickly. Information technology can be found in the Laboratory in the N Lab Area'south Nap Room, located in one of the lockers opposite the nap pods.

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Minigun

  • Location: Laboratory, Turntable Lift B3
  • Weapon Mods: North/A

The Minigun is a special weapon that is only given to you at the very end of Claire'southward Story - in his fight against the final boss.

The Minigun tin can deal incredible damage when wound up - though it only has 400 rounds, so exist sure to aim carefully to brand the rapid fire shots count.

Quickdraw Regular army Handgun

  • Location: Guardroom, Police force Station B1 (Second Story Only)
  • Weapon Mods:

The Quickdraw Army Handgun is an alternate weapon that Claire volition find soon subsequently his Second Run Story begins. It is unique in that it deals incredible damage, but you cannot arts and crafts ammo for it - and will have to notice more ammo equally you continue your adventure.

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Upwardly Next: Matilda Handgun

In This Wiki Guide

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Resident Evil 2 Remake Gun,

Source: https://www.ign.com/wikis/re2-remake/Weapons_and_Weapon_Mod_Locations

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